NWHL Tools

Shooting Calculator

Set up some shots against a target and see how many hits and wounds to expect, and how often it dies. Search any profile to fill in Shoot, Defence, Wounds and Fate. Results come from 100,000 simulated rounds of shooting and update as you edit.

Shooters

Target

Wound mod is any bonus or penalty to the wound roll.

Results

What Happens to the Target

Killed Wounded, survives Unharmed

Shooters

Target

In the way: each model or obstruction in the way makes the shot pass a D6 test first: 1-3 hits the obstruction and the shot is lost, 4-6 gets past. A shot passes this once per item in the way, before it rolls to hit.
To hit: each shot rolls a D6 and hits if it equals or beats the shooter's Shoot value (its Sv). Moving gives -1 to hit, so a Shoot of 3+ becomes 4+ (never worse than 6+).
To wound: the same wound chart as the Combat Calculator, but the Strength comes from the weapon, not the model. A natural 1 still fails to wound. The wound modifier adds to or takes from the roll.
Might: the shooter can spend Might on to-hit and wound rolls, just enough to turn a miss into a success while any is left. Hit rolls get Might first.
Fate: each wound the target would take can be saved on a 4+, using one Fate point per roll, until the target runs out of Fate.
Kill: the target dies when it takes as many unsaved wounds as it has Wounds.